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Old Nov 18, 2006, 02:51 AM // 02:51   #21
Underworld Spelunker
 
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Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well...
We have charred lands...
We have snow...
We have beaches...
We have forests...
We have crowded cities...
We have lost civilizations..
We have jungles...
We have deserts... a lot of them
We have dark catacombs and caves...
We have insane landscapes from a tainted mind...

What do we miss?

The green plains of PreAscalon.
Endless green plains, like they were in Nort america.
Like you could see in old celtic british lands.
Light green grass, black rock and dark brown mud.

I'll thank that over anything.

You could put that far beyond Magguma jungle, and also add Melandru's realm with it.
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Old Nov 18, 2006, 06:27 AM // 06:27   #22
Furnace Stoker
 
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Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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eek; no more factions >_<
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Old Nov 18, 2006, 09:12 AM // 09:12   #23
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Join Date: Jul 2005
Guild: Pirates of Blountville
Profession: R/E
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I like the pirate/nautical theme. I also like the non-linear idea.

How about something like this:

You start off on a mainland isthmus, where an evil bad guy has overthrown the king/queen/ruler, bringing about despair to both the land and its inhabitants for the past several years. However, legend tells of a holy/magical object that can help restore the rightful king/queen/ruler to the throne. When the evil bad guy assumed power, he dismantled this object into (x) number of pieces. Each piece is said to have been taken to a different island by the evil bad guy's fleet, where it is being guarded by some unnatural beastie.

Your job is to explore each of these islands (in a non-linear way) and recover the pieces of this holy/magical object, return them to the starting point, and help restore the rightful king/queen/ruler to the throne.

By completing the main mission on each island (in which you must defeat the unnatural beastie guardian) you recover a piece of the object. Along the way, you must find and stop off at smaller islands to replenish supplies, hire sailors and recruit captains of other vessels to form a small armada to help in completing your journey. By completing various quests for different NPCs, you bargain for the services of crew and captains as well as for supplies.

On the high seas, you encounter sea monsters, mutinies by crew members, evil bad guy ships and those who would seek the pieces of the holy/magical object for their own ill-gotten gains.

Once all the pieces of the holy/magical object have been recovered, you return them to the mainland and prepare for the final battle against the evil bad guy.
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Old Nov 18, 2006, 02:08 PM // 14:08   #24
Academy Page
 
Join Date: Oct 2006
Guild: Zero Mercy
Profession: R/Mo
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I like that idea lol. Though it seems Really really rehashed. Its every RPG every made in Japan Combined! But with less effeminant guys.
/signed for Sea Conquest!
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